![]() ![]() ![]() " We want to get back to that Quake I look with a Quake And yes, the rocket launcher, railgun, and lightning gun are all in the mix. All of these elements return to Quake Champions, as well as weapon spawns (no loadouts!) and timed item pick-ups. Quake multiplayer is associated with arena combat and high-speed movement featuring rocket jumping, strafe jumping, and air control. Anyone worried that their favorite shooter was going the way of League of Legends or Smite can relax. The thought that Quake was transitioning to the MOBA genre never even crossed my mind while watching the Champions trailer, but the topic came up so frequently for Willits in the aftermath of the Bethesda Showcase that he made a point to bring it up right when our conversation began. Here are the key takeaways from our conversation. We sat down with Willits at E3 to discuss what's the same, what's different, and how Quake Champions fits into the super-competitive modern FPS scene. Spearheaded by studio director Tim Willits, who worked on level design for the first three Quake games, Quake Champions is a renewed foray into the competitive shooter market. After successfully rebooting both Wolfenstein and Doom, the first-person shooter pioneers at id Software have turned their gaze to the last pillar of the holy id trinity – Quake. ![]()
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